Q. What Boolean operations between layers are supported?
A. See the table below:
Operation | Serial Notation | Postfix Notation |
---|---|---|
Union (+) | "0:0 = 1:1 + 2" | "@1:1 2 + 0:0 ~" |
Difference (-) | "0:0 = 1:1 - 2" | "@1:1 2 - 0:0 ~" |
XOR (^) | "0:0 = 1:1 ^ 2" | @1:1 2 ^ 0:0 ~" |
Intersection/AND (&) | "0:0 = 1:1 & 2" | "@1:1 2 & 0:0 ~" |
OR (merge without union) ( | ) | "0:0 = 1:1 | 2" | "@1:1 2 | 0:0 ~" |
Assignment (=) | "0:0 = 1" | "1 0:0 ~" |
Q. How does the client application access the QisMLayerSynth API ?
A. At installation time:
At the time of application development:
Q. What are the key API features of QisMLayerSynth ?
A. See the table below
Key Operations | Objective |
---|---|
QisMLayerSynth::New_synthesizer |
Create an instance of the synthesizer object |
QisMLayerSynth::Delete_synthesizer |
Destroy an instance of the synthesizer object |
QisMLayerSynth::Is_layerspec_valid |
Test if an expression is valid |
QisMLayerSynthObject::Synthesize_layers |
Synthesize new layers based on the specified layer expression for the specified window into the view cell |
Q. How does QisMLayerSynth leverage multiple CPUs (threads)?
A. A single synthesizer object can use multiple threads to perform boolean operations (UNION, INTERSECTION, XOR, DIFFERENCE)
Multiple synthesizer objects can work on multiple windows in parallel threads completely independent from one another
Q. How can I get up to speed quicly on QisMLayerSynth?
A. We provide a sample application that exercises the library called layersynthapp64 located in
The detailed command line reference can be found in
The C++ source code for this sample app can be found in